В тылу врaгa 2: Штурм на компьютер предлaгaет новые режимы одиночной игры , в которых вaм предстоит принять учaстие в рaзнообрaзных военных событиях – от грaндиозных тaнковых срaжений до скрытных снaйперских диверсий!. В мультиплеере вы сможете помериться силaми с соперникaми нa новых многопользовaтельских кaртaх формaтов от "1 нa 1" до "4 нa 4"!. А новый комaндный режим для 16 учaстников "8 нa 8" позволит испытaть свое мaстерство в мaсштaбных и зрелищных срaжениях нa больших, детaльно прорaботaнных кaртaх!. Кроме того , доступны новые виды кaмуфляжa , вaрьирующиеся в зaвисимости от времени годa и типa лaндшaфтa нa поле боя. Видео игра Men of War Assault Squad 2 тaк же содержит множество усовершенствовaний и изменений , призвaнных повысить кaчество игры во всех ее aспектaх.
Patch 23
3.201.0- Added DX11 support
- Added Unicode support
- Added depth of field
- Added soft particles
- Added HDR glow
- Added a button for single player menu to play a skirmish with bots
- Added color overlay/shading
- Added a message to the console when a player leaves
- Added material glow strength setting
- Added Rim Light video option
- Added Rim Light to units only
- Added new zlib and reworked zip stream implementation
- Added the ability to change video adapter through options menu
- Added multiple window support for vehicles
- Added extended debugging info on error messages
- Added new splash and main window style switch
- Added load map.info for coop missions
- Added separator to lobby chat context menu
- Added warnings on fsm state change errors
- Added background to multiplayer game hint
- Added separator to session context menu
- Added unit name in hints
- Added some api methods for bots
- Added range support for movement order
- Added smiley menu
- Added debug info when bots capture flags
- Added new Bitmap Font Generator bin file format with Unicode characters support
- Added graphic options presets support (please use it before playing with new patch for better performance)
- Added advanced debugging
- Added right mouse menus for players in session slots
- Added the inactivity_timeout changeable though the gamemode .set files
- Added version change detection
- Changed distance filter value storable
- Changed AI vehicles must stop driving on enemy contact and only continue to drive if enemy is out of range or no enemy visible
- Changed caching for steam clan chat users/messages
- Changed flag points now flash when they are being captured or lost
- Changed XP calculation to add extra 25XP if user score is above 5
- Changed split inform range parameter
- Changed grenade avoid
logic- Changed units now re-equip their last item after healing themselves, repairing or placing a mine
- Changed maximum sound file played instances is now 10
- Changed sound anti-reverb cutoff is now 20 ms
- Changed enabled XP and unit lock in LAN games
- Changed game sync manager so that it saves snapshots for more precise state managing
- Changed disappearing parts use dithered transparency
- Changed healthbars, silhouettes, squad icons and damage messages to be disabled when the scenario camera is running
- Improved debugging trackers
- Improved Steam voice chat
- Improved specular settings
- Improved code dealing with version numbers
- Improved mod apply and game startup speed
- Removed common texture MIP auto-generation and DXT compression
- Removed the manual input reset on collision
- Removed multiple frame/animated bitmap atlasing
- Reworked profiles and options
- Fixed always center "restore changed resolution" dialog.
- Fixed compare statistics display
- Fixed report messages not using PushSystemMessage
- Fixed crash during autojoin to unknown map
- Fixed crash when trying execute unknown actor
action- Fixed not initialized field in session client
- Fixed crash on Host Game when one of game modes does not have assigned maps
- Fixed view-space z reconstruction setup
- Fixed if you create new map, map borders are not adjusted to the map size
- Fixed mirrored normalmap support
- Fixed grass update on fog of war state change
- Fixed silhouette rendering for units behind the vehicle windows
- Fixed that event log was still visible in menu
- Fixed crash on game launch
- Fixed mesh group update on silhouetted objects
- Fixed mismatched allocation/deallocation in mesh
- Fixed incorrect winner in cooperative
- Fixed not initialized dialog position
- Fixed halo occlusion by alpha-tested geometry
- Fixed halo occlusion by player's units (when silhouettes are on)
- Fixed access violation when no messages available
- Fixed crash on game shutdown
- Fixed out of sync on light creation
- Fixed possible out of sync source on repair order start
- Fixed chat button not being disabled for spectators
- Fixed incorrect networking packet size calculation
- Fixed crash on steam profile synchronization
- Fixed that sessions info button if game versions mismatched wasn't disabled (could lead to crash)
- Fixed incorrect toWide with large input data
- Fixed that vehicles got damaged while driving through objects
- Fixed that the spamfilter was active in session chats
- Fixed window size calculation
- Fixed removed redundant render reinitialization during game startup
- Fixed scene fader size
- Fixed do not try scan old replays
- Fixed sorting order in chat
- Fixed memory leaks on postprocess render layers
- Fixed crash with inactive combobox
- Fixed crash with invalid shadow type
- Fixed preview render during savegame
- Fixed crash on concurrent resource file access
- Fixed crash in minimap control
- Fixed incorrect square math for degenerate triangles
- Fixed invalid file type
- Fixed incorrectly initialized structure
- Fixed particle generator being reset when have active particles
- Fixed delete empty files after syncing if I/O operation failed
- Fixed for copying entities with boarder animation in editor
- Fixed do not ping client with different game version
- Fixed game sometimes freeze on minidump creation
- Fixed workshop downloading (xx.x%) wasn't displayed correctly
- Fixed possible division by zero bug in CrewAbility
- Fixed actor panel not updated properly
- Fixed mod maxGameVersion check
- Fixed window position not saved properly
- Fixed set texture quality before scene load
- Fixed textures not reloaded on video profile change
- Fixed a bug that causes a crash if you are in the ranked leaderboards